It’s WU from M2. I’m really appreciate to have this opportunity to present my preliminary work in IST2024 Niigata this time. through this experience, i had the opportunity to meet many excellent researchers from different fields, which broadened my understanding and perspective on various disciplines. i also enountered some widely used technologies in industry that i hadn’t known before, such as SHAP, a game theoretic approach to explain the output of any machine learning model.(based on the number of stars this project has, it must be a really well-known tool lol)
additionally, attending various research experiments provided me with valuable insignts into how to design a reasonable experiment, including what aspects to consider and how to compare expected results with actual outcomes.
although my presentation had some shortcomings, such as not explaining the model’s composition and selection, it was overall a great experience. i especially noticed that as researchers, we all have similar doubts when facing a new research direction. in summary, i’m really happy to have had this presentation experience, and it has helped me indentify the issues i need to address for my next presentation, enriching my experience.
Hello everyone, I’m HUA (M2), on June 6th and 7th, we attended the IST conference in Niigata. I felt incredibly honored to have this opportunity to participate in this event. Although the conference lasted only two days, I found it immensely rewarding. Listening to the presentations, I was deeply impressed by the participants’ expertise and their ability to use advanced research and technology to solve problems. Despite the presentations and slides being in Japanese, I was able to understand most of the contents.
Presenting my own research was a challenging experience, especially since it was my first time presenting at such a conference. I was very nervous, but I managed to complete my presentation. This experience made me aware of my own shortcomings and the areas where I need to improve. I know I still have a lot to work on, and I am determined to improve and refine my research in the future.
I am very grateful for the opportunity to attend this event. It provided me with valuable insights and the motivation to continue improving. Additionally, this was my first visit to Niigata. The city felt quite different from Kanazawa. Despite the short visit, we managed to explore a bit and experience a new city while attending the conference. It was a delightful and enriching experience overall.
I am very happy to participate in this year’s Interaction Symposium. I saw a lot of excellent works and also learned from different developers about different ways of thinking in the field of HCI. The following is my summary of the symposium this time. Many of the works presented made me feel the breakthrough of interaction ways, and also made me understand the importance of exploring different interaction ways. I used to think about new interaction methods from the perspective of practicality and problem solving all the time, by that way, my thinking has been limited to existing interaction methods and problems, at the same time I used to do not understand the significance of some new interaction methods that cannot be directly applied. Through these days’ study, I realized the importance of breaking through new interaction methods, and that the research on interaction methods should not be limited to the expansion and enhancement of the existing methods, but needs to explore the possibilities in all aspects, no matter it can be used right now or not. Meanwhile, i kind of understand the difference between research in HCI and regular develop in HCI. The main purpose about research in HCI is to provide the novel ideas and technologies and see what it could be used in the future, it’s about showing the unlimited possibilities no matter how uncanny it is. This field is full of imagination and innovation.
Some of the works in this symposium cleverly utilize the physical properties of different substances as a medium for interaction, such as ice, iron power or screen windows.
In the terms of gesture interaction, different developers have proposed multifaceted interaction methods from different perspectives. Utilizing existing systems to recognize and learn gestures allows non-signers to communicate with signers. Utilizing gesture information for expansion. Or to solve the problem of improving the experience of practical interaction in virtual space etc.
Through conversations with different developers, we all explored and researched in different directions in which we are interested, and I was also very happy to learn from them many different ways of thinking, as well as many different development mediums and technologies. I am very happy to have this opportunity to visit the symposium, happy happy happy ^^.