I am very happy to participate in this year’s Interaction Symposium. I saw a lot of excellent works and also learned from different developers about different ways of thinking in the field of HCI. The following is my summary of the symposium this time. Many of the works presented made me feel the breakthrough of interaction ways, and also made me understand the importance of exploring different interaction ways. I used to think about new interaction methods from the perspective of practicality and problem solving all the time, by that way, my thinking has been limited to existing interaction methods and problems, at the same time I used to do not understand the significance of some new interaction methods that cannot be directly applied. Through these days’ study, I realized the importance of breaking through new interaction methods, and that the research on interaction methods should not be limited to the expansion and enhancement of the existing methods, but needs to explore the possibilities in all aspects, no matter it can be used right now or not. Meanwhile, i kind of understand the difference between research in HCI and regular develop in HCI. The main purpose about research in HCI is to provide the novel ideas and technologies and see what it could be used in the future, it’s about showing the unlimited possibilities no matter how uncanny it is. This field is full of imagination and innovation.
Some of the works in this symposium cleverly utilize the physical properties of different substances as a medium for interaction, such as ice, iron power or screen windows.
In the terms of gesture interaction, different developers have proposed multifaceted interaction methods from different perspectives. Utilizing existing systems to recognize and learn gestures allows non-signers to communicate with signers. Utilizing gesture information for expansion. Or to solve the problem of improving the experience of practical interaction in virtual space etc.
Through conversations with different developers, we all explored and researched in different directions in which we are interested, and I was also very happy to learn from them many different ways of thinking, as well as many different development mediums and technologies. I am very happy to have this opportunity to visit the symposium, happy happy happy ^^.
Hello everyone, I’m HUA (M2), and I’m thrilled to have had the opportunity to attend Interaction 2024, held at the Hitotsubashi Hall in Tokyo from March 6th to 8th, 2024. This event was an incredible chance for me to delve into cutting-edge research and design and to engage with students, educators, and professionals from various fields. The excitement of being part of such an inspiring and creative gathering was truly exhilarating.
During
the three-day conference, I participated in various exciting lectures and
interactive experiences with anticipation. I am particularly concerned about
issues related to AI, VR,AR and sustainable design, as I believe these fields
will be an development trend in the future. At the same time, I have focused on
research related to gaze estimation and gaze tracking, not only because it is
related to my own research, but more importantly, I hope to establish
connections with like-minded people and find inspiration from their research.
This system was developed by a company and uses gaze control to turn pages in assembly manuals, employing Tobii for eye tracking. Using it feels very effortless. They informed me that the system is currently in the experimental phase and hasn’t been officially deployed yet. Naturally, there are still some points that need improvement.
This
system, aimed at young children, fosters programming thinking. Although it
might seem like just playing simple games, I believe this system underscores
the current emphasis on coding education. At Interaction 2024, I observed
numerous studies related to support for coding education, which highlights the
future importance of programming education.
This study explores the concept of
pseudo-haptics, where users can perceive tactile sensations without actual
haptic feedback devices, simply by subtly altering the position and speed of a
cursor. Related research includes “Visual Haptics,” which replicates
the feeling of physically touching objects by manipulating cursor movement and
deformation based on the state of the object being touched. This approach can
simulate various sensations such as roughness, viscosity, three-dimensionality,
depth, resistance in liquids, and resistance as if being blown by the wind. In
this research, the cursor manipulation was achieved using eye-tracking
technology provided by Tobii.
Several professors shared their award-winning
experiences and research insights with the students, engaging in a fruitful
exchange. There were also moments when students posed questions, to which the
professors provided detailed responses. I found this lecture to be incredibly
enriching.
As Interaction 2024 ends, I reflect on these
past few days with a sense of profound gratitude and fulfillment. This
conference has been an invaluable learning opportunity for me. Each lecture and
demo experience have taught me so much. I believe the inspiration and knowledge
gained at Interaction 2024 will greatly assist and enlighten me in my future
studies and work endeavors. My heartfelt thanks go to Interaction 2024 for this
unforgettable journey. I eagerly look forward to next encounter.